Savage Tide in the South

Session #1
In which our heros meet and help a young noblewoman defend her family honor.

It was not completely co-incidence that threw you all onto the same ship. Each of you knew your way around on the seas. And truthfully each of you were a little short on cash. So when you heard about an opportunity to sign on with captain Smithson’s crew, it seemed like a good option for a sailor down on their luck. So not complete coincidence.

And perhaps it was not coincidence that the ship was struck on its way back into port. The shipping lanes you were plying have become dangerous of late. Tales of deep sea beasts sinking vessels so they may pluck its treasures at their leisure were on the rise. In fact the captain did not seem too surprised when the cry went out. He merely turned to the crew and asked for “Somebody hold them off.”

No matter how much fate was involved, the fact remains that you stood forward, and took on the invaders when no one else would. in the face of overwhelming odds, you stood forth, and held off the beasts long enough for the captain to summon help. And what fell beasts they were. Horrible mantas with teeth that could gnaw through wood, all led by a giant, slug-like, many tentacled beast that was later identified as Kopru. Spells flew from Vaar and Lollilar’s fingertips, and the brave souls Lorraine and Lear hung off the side of the ship in an effort to repel the invaders. Then, when all seemed lost, and the Kopru was poised to fell Phiprion, a green man also defending the ship, the captain re-emerged, and summoned a beast composed of water.

And that is what led Lavinia Vanderboren to notice you. So later that week she invited you all to her mansion. There she asked for your aid and shared her tale of woe. Lavinia recently became an orphan. Her parents, renown explorers, were caught aboard a ship when it burned to the waterline. While he parents were well respected in the community, they were less than savvy financially, and they left Lavinia with mounting debts and no immediate access to funds. Lavinia too, was certainly not up to the challenge of managing a mercantile explorers company, and she had turned to captain Smithson for help.

Foremost in Lavinia’s mind was the recovery of her hijacked ship, ‘The Blue Nixie’. She last saw it at pier 5 in the harbor when she pair the docking fees in arrears. But when she tried to reclaim her ship she was rebuffed. Laviaina rightly suspected it was now in the hands of a smuggler Sollar Vark. Your newly formed company set off to liberate the lady’s ship, and to find Lavinia’s father’s signet ring. With the ring Lavinia might be able to access the family vault.

But it was not to be that easy. Yes, Sollar Vark was using the ship to smuggle contraband. As it turns out he was smuggling dangerous beasts. With some struggle, the company managed to climb the ships anchor chain, and defeat the smuggles, but in the process a giant arthropod escaped below decks and nearly killed Lorraine in the process. In the ensuing chaos Sollar Vark escape (exhibiting miraculous swimming prowess in the process.) But now you had Lavinia’s ship, the signet ring, and a mysterious clue, that would soon prove vital to helping Lavinia get back on her feet.

Returning to Lavinia, ring in hand, she asked you return tomorrow to accompany her to the family vault. The clerk took some time to verify the signet ring, and more importantly Lavinia’s heritage. But eventually he let you and Lavinia pass into the vault room. Ther, in the first antechamber a fearsome metal snake arose to defend the family treasures. It looked impossible to defeat until Lollilar asked Lavinia to stand forth and present her signet ring as credential. This quited the beast, and after a brief search Lear was able to find a secret door giving egress deeper into the vault.

In the final room of the vault. After much collaboration, and studied teamwork, you hazarded a guess at the solution. You intuition served you well (GOOD JOB ON THIS BTW) and you unlocked the vault on the first try. But there still were surprises in store, for Lavinia’s vault was nearly stripped of all it treasures. All that remained was one chest, and a strange journal written in a foreign tongue. With that revalation, Lavinia began to sob great gasps despair that echoed around her now empty family vault.

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Session #2
In which our heroes are trapped by the the power hungry Vanthus, and barely escape thier doom with their life.

After leaving the vault, Lavinia is distraught, but not so distraught that she didn’t think to ask who was in her vault last. Perhaps on some level she knew the answer, but she still was shocked to hear that her brother, Vanthus, missing to her for more than a month was in the vault no more than a week ago. She asked you leave, and returned home, but not before hiring you all to perform odd jobs for her. Lavinia seems to enjoy employing groups of diverse characters to aid her. And she needs the extra hands, as she has too much work for her current employees, the Jade Ravens.

The party gathered the next day to get their next assignment. Not surprisingly Lavinia wanted them to look into her brothers betrayal. Against all logic, she still believed he might be reachable. And so the party began to search Sasserine for Lavinia’s wayward brother. It took you the better part of the day before you stumbled across a shipwright who had seen Vanthus with a known smuggler named Penkus. This revelation led you to a man named , who offered to take you to Vanthus. He claimed that he was hiding out on Parrot Isle, a rocky island inside Sasserine’s harbor. What is more, he was willing to take you there for a small fee.

After some negotiation, and a quick sailboat ride you were at Parrot Isle. A steep path too you atop the rocky promontory, and there show you a hatch leading down into some smuggler tunnels. set off, and you all climed to the bottom of the shaft. No sooner had you let go of the rope when it same snaking down, cut from its secure hook near the entrance. Then a shadow blocked out the few shafts of light remaining. Peering down at you was a silent . And then he too began to fall and behind him stood his killer, Vanthus.

’s body crumpled into the soil at your feet, a knife in his kidneys. Vantus, at the top of the shaft began to taunt you, warning you “Enjoy your stay with Penkus. He can tell you what happens to those who get in my way. You should have stayed away from my sister. She is mine, and mine alone.” Then he slammed the hatch shut, and you could hear something heavy being rolled over it, sealing you in.

After adjusting to this unfortunate turn of events, you decided to explore the old caves. Maybe there would be a way out in the tunnels. Tentatively, you began to explore the caves, Ak’sad listening at every door. Until you came across a pile of corpses that rose unsteadily at your approach. The four former smuggles were almost your undoing, but eventually you prevailed, and beat a hasty retreat back to the first room. There you holed up for the night, your sleep occasionally broken by the sounds of something trying to open the barred door to your room.

The next morning you forged out again. It seemed that your fights yesterday had stirred up a whole group of corpses. They now wandered the hallways looking for flesh to consume. Thankfully this allowed you to pick them off, one by one. Slowly you began to whittle away at their numbers. Just as you thought you may have the infestation under control, disaster struck.

Through the dorrs at the end of the hall came a powerful undead beast controlling two of the ravenous corpses you had been fighting for two days. As they advanced, the leader began to cast a spell. He fixated on Lorraine, and she was stricken with an unnatural terror. Your most adept fighter fled under the magical assault and all seemed lost.

In the front line

With the discovery of Penkus’ note, and the smuggler’s cache, all that remained was to find an exit. Phiprion, being born under the waves, was able to find a route through some flooded caves. He soon returned, moved the bolder trapping you in the cave, and you all emerged in the bright light, battered and diseased. But feeling lucky that you all were still alive. And as you stood in the bright summer sun, your thoughts turned to Vanthus, and how best to enact some measure of justice from the craven.

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